
Marsha Mallow
2088
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Posted - 2015.04.29 19:44:21 -
[1] - Quote
Apologies, haven't checked to see if this has already been mentioned, and I'm not sure whether this falls into Issues or Feedback
I've just been playing about with SKINs for the first time and noticed a few things
- it's not immediately obvious whether you can remotely apply skins and if you try there's no pop-up informing you it has failed. It might be worth adding a warning for newer players in particular as going forward they're unlikely to read the blog and fully understand the system. Or change the item description to state it can only be injected once you are in station. If people buy these from inaccessible stations then can't inject they may well complain, and in all fairness it doesn't align with how Plex work, so it's not something you would know either way. Although I do like that they can't be remotely injected, it'll make the market more dynamic.
- once one is applied to a hull it doesn't appear to show on the ship in your ship hangar. It's not a massive deal but for people who skin multiple hulls of the same type with different variants I could see it being fiddly to manually reskin each time or refit. Being able to see your ships in the ship hangar and identify them at a glance by colour is pretty handy, but having multiple t1 hulls looks a bit boring/scruffy. And it looks pretty having lots of different coloured ships in your hangar >.>
- When searching for them in corp deliveries I struggled to work out what Item Category they were listed under. On checking contracts it appears to be 'Accessories' which seems an odd choice, particularly if remote skinning hasn't been implemented. I can see a lot of these being firesaled on contracts from inaccessible locations, so wouldn't it be worth giving SKIN Licences their own category? They appear to have on the market, so it's a bit odd to have inconsistencies between the Market and Contracts/Asset Searche categories.
- I rummaged through a moderate stack of these to work out which were limited and permenant - it's not visible on the Icon when displaying assets Icons in your item hangar in full rather than list mode because of the length of the text. From a visual point of view it might be worth adding something to the icon (as we see on T1/T2/Faction mods/ships) so you can tell at a glance which are limited and which are permenant (or special edition - tourney prize skins etc).
- On the character sheet there's no option to make your licences public (as there is on Decorations), which seems odd given people may want to show these off. Also I expected the filter function to have similar options to the Skillsheet so you can set predefined filters (Show All / Show Current / Show Stuff That You Are Too Tightfisted to Buy, Ever).
Sorry for the wall of text, but hopefully there's some useful feedback somewhere in there 
Benny Ohu wrote:
fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
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